Tuesday, November 30, 2010

The Orb Collector Update (Part One)

In the past month I have started to program “The Orb Collector”. I have been busy with my job (yet again), but I have managed to stay organised and work hard on the project. There are many elements of the game which I have completed, but there are also new problems that have arisen. I’m going to talk about what has been accomplished, what new problems I now face and what new elements will be added.


The Projects Progress

At the moment I am feeling positive about the progress of this project. The following features have been completed:

  • The Start Screen
  • The Options Menu
  • The Credits
  • Game Play Screen
  • The Objects within the Game
  • Player’s Animations
  • Player’s Actions
  • Enemy Animations
  • End of Level Trigger
  • Enemy Attack
  • Player’s Attack Action
  • Scoring
  • Key Pick Ups

A new enemy has also been added to this project (Fig 1). I found that the game needs a floating character to give the enemies more variation in attacking styles. This character floats up and down, so it is not the most original idea but it will be beneficial to the game.


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The New Floating Enemy (Fig 1)


Because I have had a break from Flash, it took a day to get used to it again. Little things have slowed me down, just because I’m slightly rusty when using Actionscript.


Problems I am Facing

Whilst building this game new problems have emerged. There are three problems that are preventing me from progressing. After I figure out how to overcome these problems, I am confident that I can go onto creating more elaborate levels. I am hoping to create twenty levels in total. The three problems are:

  • Having five more of one orb, than the other two, kills the player.
  • Have the VCam follow the player correctly, because at the moment there are a few problems in the way it follows the player.
  • The player sinks into the floor after jumping or falling from a height.

The following features will be added or adjusted:

  • Enemies will now kill instantly, instead of infecting the player.
  • As mentioned before, a new enemy has been added (Fig1).
  • An introduction will be added that consists of still images.
  • There will be an ending that will consist of still images.
  • A password feature will be added, so the user can skip the levels they have already completed.

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You can tell from this picture, that this is where I spend most of time since starting this project, plus I drink too much coffee.