Anthony Rowe's Blog
I'm an aspiring Games Designer, who wants to improve my overall skills, discuss interests and gain feedback. Please feel free to criticise and discuss. Also visit: Anthony-Rowe.com for more information.
Sunday, October 28, 2012
Blood Honey: End of Level Slides and More.
Tuesday, August 28, 2012
The Limbless Assassin
The Story:
Ivan the Bear is a loyal Teddy Bear who is loved by his owner, Rhian. Rhian loves Lollipops - however, so do all of Rhian's greedy toys. When Rhian leaves the room, her toys try to steal her lollipops. Ivan, the loyal bear, does not stand for this and tries to protect them.
Many years ago, Ivan stood up to the toys, but they ripped off all of his limbs - so now Ivan straps blades onto his stumps and launches himself at his greedy foes. Ivan is prepared to die protected these treasured Lollipops.Protect them or die trying!
Gameplay:
This is a new idea which I am planning to work on once I finish Blood Honey. I really want to make something that can be used on smartphones and this is one of my ideas. From my own mobile gaming experiences, I don't think that touch screen D-Pads work very well so I had to think of a more suitable way of controlling Ivan. Instead of the D-Pad, the player will have to swipe in the direction they want the to launch Ivan. Enemies will explode once hit and this will build momentum, causing the character to fly around the screen at a quicker pace and racking up combos.
The game's camera will remain static and enemies can emerge for either bottom right, top right, bottom left, top left or directly from above. They will try to steal the magical lollipop from the middle of the screen and the player will have to fling Ivan at them. Once the lollipop has been eaten, the game will be over. So you will have to last until Rhian arrives back at home.
This is still early days and the idea will need to be fleshed out, so there will be more to come.
Friday, July 20, 2012
Progress!
I have a rough demo of how the game will operate, but it is still in its very early stages.
I have the giant spider that will be the final boss, but the two additional bosses will be a 'Daddy Long-legs' and a Stag Beetle.
The "Daddy Long Legs"
- Level One's Boss
- Shoots Bullets that split into three
- Swipes at player with cane
- Hovers up and down
The Stag Beetle
- Level Two's Boss
- Shoots using a turret that fires up and down
- Charges at the player
- Incredibly tough
New Backgrounds
These backgrounds will be looping.
I will post more updates on my work in the following months.
Wednesday, November 30, 2011
Blood Honey: I'm still working on it
Monday, October 31, 2011
Halloween: Zombie Surveillance Game
Okay, Zombie games have been done to death... I'll grab my coat.
Friday, September 30, 2011
Good News - Yet No Updates
Monday, August 29, 2011
Blood Honey: Sweet Revenge (Update Part 1)
I haven’t got much to say, but this month has been focussed on the menus and the images that will be used for the introduction.
Menus
The Credits Screen (Fig 1)
The Main Menu Screen (Fig 2)
This is the Option Menu (Fig 3)
The Intro Stills
Still 1 (Fig 4)
Still 1 – This still will introduce the player to the corrupt world where the game will take place, Ajax (formerly known as Dolph) and his honey empire.
Still 2 – This is the evil tyrant who wants Ajax’s business, to enslave all of the honey bees within it and then force them to work in this factory. In the last paragraph he will order his Fly squad to kill Ajax and his family.
Still 3 – Ajax’s house is raided. The soldier executes Ajax and his family.
Still 4 – Ajax wakes up to find that he’s now 75% cyborg and that a professor has saved his life. The professor explains that the tyrant has captured the whole factory, enslaved their species and now Ajax is the only one who can save them.
Original Concept Sketches
Original Sketch 1 (Fig 9)
Original Sketch 2 (Fig 10)
Original Sketch 3 (Fig 11)
Original Sketch 4 (Fig 12)
Random Sketch (Fig 13)