Sunday, October 28, 2012

Blood Honey: End of Level Slides and More.

Bosses

I have re-designed the Daddy Long-legs and Stag Beetle bosses. I am happy with the results, but I do think they'll be tricky to animate and to script. 

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Daddy Long-legs (Fig 1)

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Stag Beetle (Fig 2)

The New End of Level Slides

These are the new slides that are shown after defeating the bosses:

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After Defeating the Daddy Long-legs (Fig 3)

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After Defeating the Stag Beetle (Fig 4)

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After Defeating the Final Boss (Fig 5)

Tuesday, August 28, 2012

The Limbless Assassin


The Story:

Ivan the Bear is a loyal Teddy Bear who is loved by his owner, Rhian. Rhian loves Lollipops - however, so do all of Rhian's greedy toys. When Rhian leaves the room, her toys try to steal her lollipops. Ivan, the loyal bear, does not stand for this and tries to protect them.

Many years ago, Ivan stood up to the toys, but they ripped off all of his limbs - so now Ivan straps blades onto his stumps and launches himself at his greedy foes. Ivan is prepared to die protected these treasured Lollipops.Protect them or die trying!


Gameplay:

This is a new idea which I am planning to work on once I finish Blood Honey. I really want to make something that can be used on smartphones and this is one of my ideas. From my own mobile gaming experiences, I don't think that touch screen D-Pads work very well so I had to think of a more suitable way of controlling Ivan. Instead of the D-Pad, the player will have to swipe in the direction they want the to launch Ivan. Enemies will explode once hit and this will build momentum, causing the character to fly around the screen at a quicker pace and racking up combos.

The game's camera will remain static and enemies can emerge for either bottom right, top right, bottom left, top left or directly from above. They will try to steal the magical lollipop from the middle of the screen and the player will have to fling Ivan at them. Once the lollipop has been eaten, the game will be over. So you will have to last until Rhian arrives back at home.

This is still early days and the idea will need to be fleshed out, so there will be more to come.


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With Spikes

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Without Spikes

Friday, July 20, 2012

Progress!

I have started working on Blood Honey again, after having a few months off and I am happy with my progress. I have decided to make three levels instead of the initial one and all three levels will have a boss.

I have a rough demo of how the game will operate, but it is still in its very early stages.

I have the giant spider that will be the final boss, but the two additional bosses will be a 'Daddy Long-legs' and a Stag Beetle.


The "Daddy Long Legs"

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- Level One's Boss
- Shoots Bullets that split into three
- Swipes at player with cane
- Hovers up and down




The Stag Beetle

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- Level Two's Boss
- Shoots using a turret that fires up and down
- Charges at the player
- Incredibly tough


New Backgrounds


These backgrounds will be looping.

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Level One's Background

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Level Two's Background

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Level Three's Background


I will post more updates on my work in the following months.


Wednesday, November 30, 2011

Blood Honey: I'm still working on it

I've started working on the Blood Honey project and even though it's incredibly early on, it's looking pretty good.

I have made all of the menu screens function-able , with an intro included.

As for the gameplay, I have a looping background and the main character can be controlled and the player can shoot his pistols.

This is all I have to report, but when I get time in December I am going to add the enemies, give the main character lives and then have the character fire a missile from his sting, when the Space bar is pressed.

Monday, October 31, 2011

Halloween: Zombie Surveillance Game


Okay, Zombie games have been done to death... I'll grab my coat.

Bad puns aside, I have an idea for a game, but only time will tell if I will ever get to work on it. Anyway, here goes:

You play as the Chief of Zombie Security - This is an important position during the dreaded, yet awesome Zompocalypse. The Chief of Security must watch the CCTV cameras that are placed around the most populated parts of the city. Whenever a zombie/ zombies are spotted - the Chief must alert one of the Zombie Death Units to deal with the problem.

There are limited number of units and different unit types to deal with the different zombie groups. If too many units, or the wrong units are sent out, they could get destroyed, or maybe there won't be enough units to deal with the zombie infestation in other areas - So this game is based around strategy.

As you progress through the game, more zombie types appear, you receive new units and more CCTV cameras are added.

Obviously, this idea still needs a lot of thought and work.




Friday, September 30, 2011

Good News - Yet No Updates

Sorry about the delay, but I've been too busy to work on the Blood Honey project, therefore I have no news on the subject.

For the past few weeks I have been working in Düsseldorf and during this time I received some fantastic news - I have accepted a new, permanent role, which I am very excited about. It has nothing to do with game design, but it's a fantastic opportunity. So these are the reasons to why I haven't been working on my project. Hopefully, I will still find the time to work on it, but I feel that the new, increased travel time to work, will stop the process until my partner and I move closer to London.

I will still try and update my blog every month.

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Mmmmmm, beer

Monday, August 29, 2011

Blood Honey: Sweet Revenge (Update Part 1)

I haven’t got much to say, but this month has been focussed on the menus and the images that will be used for the introduction.

Menus

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The Credits Screen (Fig 1)

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The Main Menu Screen (Fig 2)

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This is the Option Menu (Fig 3)

The Intro Stills


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Still 1 (Fig 4)

Still 1 – This still will introduce the player to the corrupt world where the game will take place, Ajax (formerly known as Dolph) and his honey empire.

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Still 2 (Fig 5)

Still 2 – This is the evil tyrant who wants Ajax’s business, to enslave all of the honey bees within it and then force them to work in this factory. In the last paragraph he will order his Fly squad to kill Ajax and his family.

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Still 3 (Fig 6)

Still 3 – Ajax’s house is raided. The soldier executes Ajax and his family.

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Still 4 (Fig 7)

Still 4 – Ajax wakes up to find that he’s now 75% cyborg and that a professor has saved his life. The professor explains that the tyrant has captured the whole factory, enslaved their species and now Ajax is the only one who can save them.


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The intro thumbnails (Fig 8)


Original Concept Sketches

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Original Sketch 1 (Fig 9)

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Original Sketch 2 (Fig 10)

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Original Sketch 3 (Fig 11)

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Original Sketch 4 (Fig 12)

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Random Sketch (Fig 13)

Monday, July 25, 2011

Blood Honey: Sweet Revenge (working title)

For the last two months I haven’t had time to start the ‘A Super Heroes Race’ project because of work commitments. During this time I thought of a different idea which I will work on instead.


The Story

Humanity has been wiped out, the world is a baron wasteland and the new rulers of this earth are insects... (Hear me out). Dolph the Honey Bee was a happy bee, his honey empire was incredibly successful and the product is the most important resource on the planet. Everything depends on honey, so basically honey is the new oil... sweet tasty oil.

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The Main Character (Fig 1)

Even though Dolph is incredibly rich and runs such a prestigious industry, he’s a very caring bee who distributes his honey fairly. So not willing to be controlled by the corrupt senate, he cuts all ties with them. Everything went smoothly for two months, people were happy, but the senate started to lose money and power. A week passes by, Dolph and his family are enjoying a quiet night in. BOOM, the door is kicked open. Dolph’s kids scream as five hooded flies burst through the door. They execute Dolph’s family and leave him for dead.

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Game's Concept 1 (Fig 2)

A month later Dolph awakes on an operating table, a scientist named Hubris saved his life and fitted him with biotic parts to keep him alive. These parts enhance his strength and stamina. Dolph cannot forget what has happened to his family, so he is seeking revenge.

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Game's Concept 2 (Fig 3)

This game will be a side-scrolling ‘shoot-em up’, which will consist of five levels. The player will keep moving to the right and will start with three lives. There will be checkpoints throughout the level.

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Game's Concept 3 (Fig 4)

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Game's Concept 4 (Fig5)


The Characters:


Grasshoppers

These enemies will jump up from the ground and attack the player with their blades, which are attached to their arms.

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Grasshopper (Fig6)

Flies

There are two types of flies, the kamikaze fly and the gunner fly. These are the most basic form of enemy.

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Kamikaze Fly (Fig 7)

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Gunner Fly (Fig 8)

Ants

There will be ants that run along the ground, shooting mortars and guarding honey pots.

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Black Ant (Fig 9)

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Red Ant (Fig 10)

Butterflies

The butterflies are sub-bosses; they are equipped with a gun and a large health bar.

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The Butterfly (Fig 11)

A Spider

The final boss will be a large cyborg spider. The player must destroy 6/8 legs to defeat it. The spider will fall to its death. This spider has many guns.

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The Spider (Fig 12)


Controls

LMB (Left Mouse Button) – The LMB will fire Dolph’s handgun. The character will aim wherever the mouse curser is on the screen.

W – Up

A – Left

S – Down

D – Right

SPACEBAR – Shoot a missile from Dolph’s sting.


Here are some of my original ideas for the game:


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The Bobby Bee (Fig 13)

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The Bobby Bee 2 (Fig 14)

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Tiny Bee (Fig 15)

Saturday, June 18, 2011

My Next Project: A Superhero's Race (Rough Concept)

Wow, I've been blogging for a year and boy was it a fast one? I've decided to start a new project called 'A Superhero's Race', it is rough, but I'll fine tune it as time goes on. Here is the basic outline:

The Story

The four greatest superheroes of current times have gathered on the planet Nutro, to compete in a race to distinguish who is the greatest superhero in the galaxy. These heroes are Zip, Dr Dash, Javelin and Iron Child.

They must race against each other, through the most dangerous race course in the world. A super villain by the name of Tyranus has a plan to sabotage the race and trap the heroes. Whoever finishes the race in the highest position, rescues the most civilians and captures the most enemies, wins.

With this victory comes a great reward. The winning hero becomes the leader of the Galaxy Crime Fighting Alliance.


The Character Back Story

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Characters (fig1)

Zip – He is the representative of the planet Edor, a small fire planet that has produced some of the greatest superheroes of the past. Zip is new to the crime game, but he is a fearless, diligent hero. He also is a baby face, and sometimes his lack of experience lets him down.

Dr Dash – Dr Dash represents his home planet of Cucumbore, a green planet. His race is incredibly intelligent and even though Dr Dash was not born speedy or powerful, he uses his own inventions to gain these powers. Machines can be unpredictable and sometimes his gadgets can malfunction.

Javelin – She is the Princess of Beutopia, a pink planet containing a population of very attractive people. She was born with unbelievable speed and perfect agility. She may be pretty, but criminals, quiver when her name is mentioned. Her only problem, is that she can be a little vain, so be aware when running past reflective areas, she may be tempted to stop and look.

Iron Child – Iron Child is from Bolt – on, a blue mechanical planet where the population is made up of robots. There seems to be a friendly rivalry between Dr Dash and Iron Child, because each claims to be more intelligent than the other. So during this race, they will be friends, yet rivals. Stay away from any water because this race can short circuit or rust.


Gameplay Synopsis

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Obstacles and Enemies (fig 2)

This is a four player side scrolling game, where the players must race against each other, saving civilians, avoiding oncoming enemies and projectiles. The player continuously runs to the right, but whenever a user gets hit or falls down a hole, the user gets delayed for approximately 2 seconds, the user’s competitors will advance ahead until they get hit or fall down a hole. At the end of each race a score will be calculated by what position you finish, how many enemies/ missiles are destroyed, how many civilians are saved and how fast the player completes the race. Games of this genre and style are usually one player, so having it four players makes it unique.

The game’s controls are very easy to learn, so it’ll be easy for anyone to pick up and play. This is important, especially for a Flash game, when someone wants a quick game ‘to pass time’ during a break, they want to play something simple. With the game being accessible and suitable for all ages, the controls scheme must be suitable for everyone, be it an eight year old boy/girl or a 45 year old mother/ father.

A Super Hero’s Race will contain approximately 4 -5 levels and will be set in a mountainous area, a rundown factory, a city and on the moon (these may change in time). The colours will be bright and suitable for all. Apart from the game’s art style being suitable for everyone, there must be minimal to no violence, because of the target audience we are aiming for.

This game must be fun, action packed and not too serious. All features within this game should be exaggerated like that of a children’s cartoon.


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UI Layout (Fig 3)


A. The Score - This will be calculated and shown throughout the entire race.

B. Player’s Position - This displays what position the player is currently in.

C. Opponent's Status - These heads show where each player is during the race.

D. Track’s Map - This bar is a simplified visual representation of the race course, displaying the player’s progress and where others are in the race.


Random Sketches

Here are some other sketches of mine:

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Spider Sketch (Fig 4)


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MMA/ Education Sketch (Fig 5)

Tuesday, May 10, 2011

Rox9 and The Orb Collector (Suitable for Colour Blindness)

Things have been crazy the past month and hardly any progress has been made. A new project is being worked on, but it's being kept a secret until it is completed. So unfortunately I don't have much to write about this month.

Here is the colour blind version of The Orb Collector:


Here is the original version of The Orb Collector:


The only problems with the CB version, is that the Orb Counter is not as good as the previous versions and that the colours are still named; Cyan, Yellow and Magenta, instead of Blue, Red and Green. This will not be changed.


Rox9 Web Comic

The Rox9 project will not be made into a game, but I am thinking about making it into a web comic. I have missed everything about the Rox9 universe and I can't wait to start working on it again.

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Rox 9 - Rough Sketch (Fig 1)


Gears of War 4 Weapon Idea

Here is some concept art for Gears of War 4 - I'm expecting Epic to call any second now...

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GOW4 Weapon Idea (Fig 2)



Here's a random sketch to lighten the mood:

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Romantobot (Fig3)