Sunday, October 28, 2012

Blood Honey: End of Level Slides and More.

Bosses

I have re-designed the Daddy Long-legs and Stag Beetle bosses. I am happy with the results, but I do think they'll be tricky to animate and to script. 

Photobucket

Daddy Long-legs (Fig 1)

Photobucket

Stag Beetle (Fig 2)

The New End of Level Slides

These are the new slides that are shown after defeating the bosses:

Photobucket

After Defeating the Daddy Long-legs (Fig 3)

Photobucket

After Defeating the Stag Beetle (Fig 4)

Photobucket

After Defeating the Final Boss (Fig 5)

Tuesday, August 28, 2012

The Limbless Assassin


The Story:

Ivan the Bear is a loyal Teddy Bear who is loved by his owner, Rhian. Rhian loves Lollipops - however, so do all of Rhian's greedy toys. When Rhian leaves the room, her toys try to steal her lollipops. Ivan, the loyal bear, does not stand for this and tries to protect them.

Many years ago, Ivan stood up to the toys, but they ripped off all of his limbs - so now Ivan straps blades onto his stumps and launches himself at his greedy foes. Ivan is prepared to die protected these treasured Lollipops.Protect them or die trying!


Gameplay:

This is a new idea which I am planning to work on once I finish Blood Honey. I really want to make something that can be used on smartphones and this is one of my ideas. From my own mobile gaming experiences, I don't think that touch screen D-Pads work very well so I had to think of a more suitable way of controlling Ivan. Instead of the D-Pad, the player will have to swipe in the direction they want the to launch Ivan. Enemies will explode once hit and this will build momentum, causing the character to fly around the screen at a quicker pace and racking up combos.

The game's camera will remain static and enemies can emerge for either bottom right, top right, bottom left, top left or directly from above. They will try to steal the magical lollipop from the middle of the screen and the player will have to fling Ivan at them. Once the lollipop has been eaten, the game will be over. So you will have to last until Rhian arrives back at home.

This is still early days and the idea will need to be fleshed out, so there will be more to come.


Photobucket

With Spikes

Photobucket

Without Spikes

Friday, July 20, 2012

Progress!

I have started working on Blood Honey again, after having a few months off and I am happy with my progress. I have decided to make three levels instead of the initial one and all three levels will have a boss.

I have a rough demo of how the game will operate, but it is still in its very early stages.

I have the giant spider that will be the final boss, but the two additional bosses will be a 'Daddy Long-legs' and a Stag Beetle.


The "Daddy Long Legs"

Photobucket

- Level One's Boss
- Shoots Bullets that split into three
- Swipes at player with cane
- Hovers up and down




The Stag Beetle

Photobucket

- Level Two's Boss
- Shoots using a turret that fires up and down
- Charges at the player
- Incredibly tough


New Backgrounds


These backgrounds will be looping.

Photobucket

Level One's Background

Photobucket

Level Two's Background

Photobucket

Level Three's Background


I will post more updates on my work in the following months.