Showing posts with label Blood Honey. Show all posts
Showing posts with label Blood Honey. Show all posts

Friday, July 20, 2012

Progress!

I have started working on Blood Honey again, after having a few months off and I am happy with my progress. I have decided to make three levels instead of the initial one and all three levels will have a boss.

I have a rough demo of how the game will operate, but it is still in its very early stages.

I have the giant spider that will be the final boss, but the two additional bosses will be a 'Daddy Long-legs' and a Stag Beetle.


The "Daddy Long Legs"

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- Level One's Boss
- Shoots Bullets that split into three
- Swipes at player with cane
- Hovers up and down




The Stag Beetle

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- Level Two's Boss
- Shoots using a turret that fires up and down
- Charges at the player
- Incredibly tough


New Backgrounds


These backgrounds will be looping.

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Level One's Background

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Level Two's Background

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Level Three's Background


I will post more updates on my work in the following months.


Monday, August 29, 2011

Blood Honey: Sweet Revenge (Update Part 1)

I haven’t got much to say, but this month has been focussed on the menus and the images that will be used for the introduction.

Menus

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The Credits Screen (Fig 1)

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The Main Menu Screen (Fig 2)

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This is the Option Menu (Fig 3)

The Intro Stills


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Still 1 (Fig 4)

Still 1 – This still will introduce the player to the corrupt world where the game will take place, Ajax (formerly known as Dolph) and his honey empire.

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Still 2 (Fig 5)

Still 2 – This is the evil tyrant who wants Ajax’s business, to enslave all of the honey bees within it and then force them to work in this factory. In the last paragraph he will order his Fly squad to kill Ajax and his family.

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Still 3 (Fig 6)

Still 3 – Ajax’s house is raided. The soldier executes Ajax and his family.

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Still 4 (Fig 7)

Still 4 – Ajax wakes up to find that he’s now 75% cyborg and that a professor has saved his life. The professor explains that the tyrant has captured the whole factory, enslaved their species and now Ajax is the only one who can save them.


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The intro thumbnails (Fig 8)


Original Concept Sketches

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Original Sketch 1 (Fig 9)

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Original Sketch 2 (Fig 10)

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Original Sketch 3 (Fig 11)

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Original Sketch 4 (Fig 12)

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Random Sketch (Fig 13)

Monday, July 25, 2011

Blood Honey: Sweet Revenge (working title)

For the last two months I haven’t had time to start the ‘A Super Heroes Race’ project because of work commitments. During this time I thought of a different idea which I will work on instead.


The Story

Humanity has been wiped out, the world is a baron wasteland and the new rulers of this earth are insects... (Hear me out). Dolph the Honey Bee was a happy bee, his honey empire was incredibly successful and the product is the most important resource on the planet. Everything depends on honey, so basically honey is the new oil... sweet tasty oil.

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The Main Character (Fig 1)

Even though Dolph is incredibly rich and runs such a prestigious industry, he’s a very caring bee who distributes his honey fairly. So not willing to be controlled by the corrupt senate, he cuts all ties with them. Everything went smoothly for two months, people were happy, but the senate started to lose money and power. A week passes by, Dolph and his family are enjoying a quiet night in. BOOM, the door is kicked open. Dolph’s kids scream as five hooded flies burst through the door. They execute Dolph’s family and leave him for dead.

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Game's Concept 1 (Fig 2)

A month later Dolph awakes on an operating table, a scientist named Hubris saved his life and fitted him with biotic parts to keep him alive. These parts enhance his strength and stamina. Dolph cannot forget what has happened to his family, so he is seeking revenge.

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Game's Concept 2 (Fig 3)

This game will be a side-scrolling ‘shoot-em up’, which will consist of five levels. The player will keep moving to the right and will start with three lives. There will be checkpoints throughout the level.

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Game's Concept 3 (Fig 4)

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Game's Concept 4 (Fig5)


The Characters:


Grasshoppers

These enemies will jump up from the ground and attack the player with their blades, which are attached to their arms.

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Grasshopper (Fig6)

Flies

There are two types of flies, the kamikaze fly and the gunner fly. These are the most basic form of enemy.

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Kamikaze Fly (Fig 7)

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Gunner Fly (Fig 8)

Ants

There will be ants that run along the ground, shooting mortars and guarding honey pots.

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Black Ant (Fig 9)

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Red Ant (Fig 10)

Butterflies

The butterflies are sub-bosses; they are equipped with a gun and a large health bar.

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The Butterfly (Fig 11)

A Spider

The final boss will be a large cyborg spider. The player must destroy 6/8 legs to defeat it. The spider will fall to its death. This spider has many guns.

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The Spider (Fig 12)


Controls

LMB (Left Mouse Button) – The LMB will fire Dolph’s handgun. The character will aim wherever the mouse curser is on the screen.

W – Up

A – Left

S – Down

D – Right

SPACEBAR – Shoot a missile from Dolph’s sting.


Here are some of my original ideas for the game:


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The Bobby Bee (Fig 13)

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The Bobby Bee 2 (Fig 14)

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Tiny Bee (Fig 15)